
I first played around with Second Life many years ago before companies and schools got involved. At that time, I felt that there was not much going on in Second Life, that it was a cyber desert and I just didn’t see the worth and value. There have been heated arguments for and against participation in Second Life. While I have generally fallen into the later category, after this re-exploration I am starting to see the possibilities for participation in virtual worlds and the role of libraries in them.
Defenders of Second Life often state that Second Life is the beginning stage of virtual spaces, that we should be learning and preparing ourselves for the innovations to come. I can buy into this argument–it is kind of like Pong for the virtual world. There are certainly some amazing creations in Second Life, but I was surprised how little innovation had occurred since I last visited, 3+ years ago. There are many features I feel could be improved upon in the future with further advances in technology. For example, the notecards feature feels very antiquated. It would be more engaging if, when an avatar clicks on an item, a small window pops up that shows a video or a website, instead of making you read a card or click on the card to have it pull up a website in your computer’s browser. It would be nice to be able to see longer distances. It can sometimes take quite awhile for buildings and other items to load. Most surprising on my return to Second Life was that they had not improved upon the quality of wall images–they often remain blurry unless your avatar gets very close to them. Even then, it takes awhile for many images on a wall to come into focus. These features have not been improved upon, of course, because the technology is not currently in place to make those changes, but I look forward to things ahead.
Since my first foray into Second Life was so long ago, many of the library sites either did not exist or I was not aware of them at the time. I was pleasantly surprised with most of what I discovered. While these sites cannot offer a lot, (because of restrictions with the technology), they make do with current features to bring as much information as possible to visitors to their libraries. Here is a run down of the libraries I visited in Second Life.
Alliance International Virtual Library–I was very impressed with the Alliance Library. They are obviously one of the biggest and best know library systems in Second Life–for good reason. They provide an abundance of information through various buildings and rooms dedicated to a variety of subjects. I jumped around to check out information on fashion, sports, and library science. From the library science room I was able to find information on libraries in Second Life, Library jobs, and Library 2.0. It took me awhile to find a librarian. On one of the evenings I was in Second Life, the librarian that was supposed to be on duty was not there, but another librarian was hanging out and was willing to answer my questions. She has been volunteering at the Alliance Library Reference desk for 1 1/2 years now for 2 hours per week. She said not a lot has changed in relation to the types of questions she receives while at the reference desk, but did say that there seemed to be less people asking how to make money in Second Life than there used to be. The number one question these days is how to stop dancing. This, of course, prompted me to ask “how do you start dancing?” I was quickly given a dance bracelet from another avatar and began to move. It was nice.
Mythica Library–On Imagination Island I wandered around the Mythica Library. Specializing in information on mythology, fairy tales, fables, etc., Mythica library is created to look like a medieval town. The library itself was mostly comprised of mythical images instead of a lot of content, but they did provide some books with links to information on monsters and creatures, a terminal on the paranormal, information on ufos, and a room dedicated to King Arthur and the Knights of the Round Table. The Tir na n’Og library is nearby (providing information on mythology and folklore from the British Isles and Ireland), as well as a Secret Garden surrounded by links to children’s books.
Kean University Library–their space was supposedly still under construction, but they had a few welcoming features including a free t-shirt and librarybot to welcome you when a live person was not available. They had three terminals that connected visitors to the Kean University library website, but also had a rotating globe with information on universal human rights and a banner that connected visitors to Kean University Library 2.0 information. It looks like Kean library will soon offer podcasts in iTunes. To offer more information on the upcoming podcasts, they provided a floating ipod that visitors could click on to get more information. Finally, there was a billboard near the library information desk that gave instructions on how users could activate their Kean library privileges.
Cleveland Public Library–Cleveland Public Library has a large presence on Second Life, so I thought I would explore their area a little more. I ended up being a little disappointed with what I found. One of the biggest buildings (pictured here) only contained displays of chess pieces–not a lot to interact with and not a lot of information given. In fact, most of the Cleveland Public Library space seemed focused on chess. I did stumble upon a building that showed pictures of old sheet music from Ohio, but there was not a lot of background information on the pictures or the sheet music.
I haven’t yet had the pleasure of attending a group or author event. In Lori Bell’s article, The Universal Library in a Virtual Universe, she states that Second Life “programs and events are the lifeblood of the library”. I will certainly be stopping by to check out these events in the future. Overall, this second adventure in Second Life was much more fulfilling than my first attempt many years back. I look forward to changes and advances that make virtual worlds like Second Life even more effective and engaging.